A demonstration video of things so far:
Might make a better video next month/or month after, or …
This project was started about 10 months ago, but was mostly sidelined. It won’t progress in a fast pace, but the intent is to give this a commit a day.
What do we have so far
- Project in GODOT
- Raw basics for the scene
- Background planet/star with their own shaders and lens flare effect
- Some poorly crafted Blender models
- Basic logic for player health/shields
- Basic input and flight controls for the player
- Basic aiming and HUD
- Basic systems for different entities
- System to select on-screen entities when right clicking on or near them
- A shield effect and no shield functionality yet
- Partial weapons systems but no functionality yet
Next steps
- Improve collision
- UI Improvements
- Add basic weapons and projectiles
- Basic physics/controls for NPCs (no “AI” for now)
- Warp in effect